# Tap to Pay

import ReaderHero from '@components/content/ReaderHero.astro';

<ReaderHero
  alt="Tap to Pay on a mobile device"
  src="/img/terminal-payments/readers/tap-to-pay-2x.png"
  srcset="/img/terminal-payments/readers/tap-to-pay-1x.png 1x, /img/terminal-payments/readers/tap-to-pay-2x.png 2x, /img/terminal-payments/readers/tap-to-pay-3x.png 3x"
  width={320}
  height={671}
/>

Tap to Pay lets merchants accept in-person contactless payments directly on a compatible phone without carrying a separate card reader.

## Basic Information

| Category | Details |
| --- | --- |
| Device type | Software-based payment acceptance on the merchant's phone |
| Hardware model | No separate reader required |
| Compatible merchant devices | iPhone XS or newer on supported iOS versions, or Android devices with NFC running Android 11 or later |
| Connection needs | The SumUp app or SDK flow plus internet access on the merchant device |
| Accepted payment types | Contactless cards, Apple Pay, Google Pay, Samsung Pay, and similar digital wallets |
| Good fit for | Merchants who want the fastest setup and the lightest hardware footprint |

## Integration Compatibility

- [iOS SDK](/terminal-payments/sdks/ios-sdk/)
- [Android Tap-to-Pay SDK](/terminal-payments/sdks/android-ttp/)

## What to Expect

- There is no separate reader to pair, charge, or carry.
- Tap to Pay is contactless-only. If you need chip insertion, use a physical reader such as Solo or Solo Lite.
- Customers can enter their PIN directly on the merchant device when required.